3d home architect deluxe 4.0 setup




















Creating a 3D Walkthrough Chapter 5: Advanced Roofing Techniques Tutorial Hip Roof Gable Roof Shed Roof Saltbox Roof Gambrel Roof Gull Wing Roof Half Hip Roof Mansard Roof Roof Type Quick Reference Gables over Doors and Windows Placing Dormers in a Gable Roof Chapter 6: Reference: Toolbar Commands Mode Buttons Dialog Box Buttons Tool Selection Buttons Tool Button Descriptions Chapter 7: Reference: Menus File Menu Edit Menu Build Menu Wall Submenu Door Submenu Window Submenu New Floor Command Foundation Command Roof Submenu Stairs Command Cabinet Submenu Fireplace Command Electrical Submenu Fixtures Command Furniture Command Dimension Lines Submenu Text Command Outdoor Objects Command Outdoor Images Command Ground Covering Command Build Lot Command About Rooms Options Menu Tools Menu Internet Menu Window Menu Help Menu Appendix A: Introduction to Residential Design Appendix B: Questions and Answers Contacting Technical Support Appendix C: Printing Blueprints With 3D Home Architect Deluxe 4 , you can quickly and easily produce accurate and complete floor plans for a remodel, an addition, or even an entire home.

The program will handle multiple floors, check your design for obvious errors, determine the building materials you need, and let you see and work with your design in three dimensions. The program automatically lines up walls, measures and adds dimensions, and does most of the other tedious work necessary to create building plans. It frees you to do the creative work. The Getting Started chapter covers hardware and software requirements, and installation. The Overview shows you around the program and introduces basic concepts.

The Cabin Tutorial takes you through the creation of a basic plan. You will learn to edit a plan in different views. Finally, you will see how to use special features like automatic dimensions, electrical outlet placement, Plan Check and how to create a Materials List for estimating cost.

The Basic Techniques Tutorial shows you how to create staircases, custom windows, cabinetry, decks, and multiple stories.

The Advanced Roofing Techniques Tutorial teaches you how to build eight different roof structures. You can combine any of these styles to create your own custom roofs.

This chapter also introduces two tools that help in the roof creation process, and includes an introduction to placing dormers in your roof. The Reference provides an item-by-item explanation of each program feature, organized by the toolbar and menus.

The Introduction to Residential Design provides a brief overview of the aspects of residential building design relevant to the home architect. At the end of the manual you will find answers to common questions and information on contacting Technical Support. This manual assumes you are familiar with Windows and basic Windows techniques, such as using the mouse and menus. If you are new to computers, or unfamiliar with Windows, consult the Microsoft Windows documentation.

To install and run 3D Home Architect Deluxe 4 , your system must include the following:. We highly recommend a video card that supports OpenGL and hardware acceleration. The 3D Home Architect Deluxe 4 startup window appears. Click the Install button. Follow the on-screen instructions to install the program.

Click the Start button on the taskbar and choose Run. EXE in the line labeled Open. If the 3D Home Architect Deluxe 4 startup window does not appear, you can run the program from the Windows desktop. Click the Start button. Click the 3D Home Architect Deluxe 4 menu item to start the program. Click the Start button on your Windows desktop. Click Uninstall 3D Home Architect menu item to uninstall the program. Click the Start button on the task bar and choose Run. Click the Best-Selling Home Plans menu item to start the program.

The program simplifies the task of accurately drawing plans, letting you experiment with possible alternatives and convey your ideas to others. Using 3D Home Architect Deluxe 4 , you can:. This program assumes standard construction techniques. For designs that require specialized construction, like multiple-story homes on steep sites, consult professional architects and builders. You must decide room size and location, and how light, air, and people will move about within your home.

Study different designs, try them out, and think about how you and your family will really live in and use the home you design. The Build House Wizard is a shortcut to starting a new plan. When you first start 3D Home Architect Deluxe 4 , the wizard displays:. You can still run the wizard by choosing. House Wizard on the Tools menu. The wizard prompts you for the style and size house you want, and then displays a list of plans that match your criteria. You can see a preview of each sample plan and choose one to start with.

When you click Finish , the wizard displays the sample plan so you can edit it. The wizard prompts you for the number of floors you want, and whether you want features like a garage, deck, porch, or laundry room. You specify which kinds of rooms you want on the first floor. When you click Finish , the wizard creates a box for each room you requested. You arrange the rooms, and then re-run the wizard from the Tools menu to specify the remaining floors.

This option bypasses the wizard and lets you build a plan manually. Manual techniques are covered in detail in the tutorials and reference chapters. All the menus and commands in the program are available via the toolbar or menu.

Views in 3D Home Architect Deluxe 4 are different ways of looking at your design: each shows a different aspect of your design, each has a different use, and each is displayed in a different window.

You can move, resize, open, close, and print each window separately. To make a window active, click it. You can open a maximum of ten windows at any given time.

You can change, add objects, and change walls only in the Plan window. All views except Materials reflect changes in other windows. Views are available via the View Mode button or the commands on the 3D menu. Most views are opened from Plan view, which is the view displayed when you first open a file. Plan view shows you a two-dimensional blueprint view of your design.

Here you can add, edit, and see all the elements of your plan, from walls and doors to furniture, dimensions, and labels. Although you cannot add objects or change walls in this view, you can change objects like doors, windows, cabinets, and furniture. This view lets you line up objects precisely, because you can see them straight on and view their height relative to one another. Camera view shows a three-dimensional perspective of the interior of your design. Camera view shows you how the plan will look when finished, complete with fixtures and furniture.

No roofs display. Framing Overview displays only the frames, studs, and walls that comprise your plan. Final View is available from the 3D menu and from the toolbars in the Camera and Full Overview views. The Final View shows you the same views as the Camera view, but it smoothes out textures and makes sure they are accurate where different planes meet for example, where a countertop meets the wall. You can save this view as a bitmap graphic image. The Materials window is available from the Options menu.

The Materials window shows a list of the materials needed to construct your plan. You can also use the Materials window to generate a cost of materials based on unit costs that you enter. Modes let the program create objects or carry out commands, like drawing walls, placing windows, and changing views.

You select a mode, and then you select a tool within that mode, and then you execute a command by clicking the tool. For instance, to build a wall, first you select Wall from the Build menu, and then you select a type of wall for example, Beam , and then you click and drag to create a beam in your plan. To display a menu, click its title. For a complete discussion of the menus, see the Reference chapter.

The toolbar provides shortcuts to the most commonly used commands. You can use the toolbar for most of your work. However, there are commands and options available in the menus for which there are no toolbar equivalents.

Each toolbar button represents one command. For example, the Wall command on the Build menu is equivalent to the Wall button. Mode buttons are on the left side of the toolbar and tool buttons are on the right side.

When you press a mode button on the left side, the tool buttons for that mode are displayed on the right. The first tool button is depressed by default, since it is the most commonly used.

For example, when you click the Wall Mode button, the Wall tool is automatically selected and you can begin to draw standard walls. When the pointer passes over a button, its name pops up in a small window called a tooltip. The toolbar changes as you make different windows active, reflecting what you can do in each window. These tools display dialog boxes where you can choose items to place in your plan. The Fireplace , Text , and Stairs tools let you click in the Plan window to add a fireplace, text, or stairs.

For a full description of all toolbar options, see the Reference chapter. Most CAD and general-purpose drawing programs create simple geometric objects like lines and arcs, and then associate these to each other to create more complex entities. This program uses objects that include information on how they are shaped, what they are, how they relate to other objects, and what they can do. Instead of carefully drawing lines and calling them walls, you just click and drag a wall.

When you connect this wall to other walls, or add doors and windows to it, or attach cabinets, the program recognizes the objects you are using and what you are doing and responds accordingly. Much of your drawing is done automatically; you do not have to position and size things exactly. The program warns you when you are breaking the rules.

You spend less time drawing and more time designing. Once you place an object in your plan, you click it to change it in different ways. Walls, text, and outdoor images display three squares, called handles. There is one handle at each end and one in the middle. Other objects, like cabinets and furniture, have at least two handles: a triangle on one end and a square in the middle. Cabinets display four squares, a triangle, and an arrow. The arrow indicates which way the cabinet is facing.

Click the object to select it. Move the pointer over the middle or square handle to change the arrow pointer to double-sided arrows. Drag the pointer to move the object. Objects with a square and triangle can be moved only vertically and horizontally. To move objects freely, hold down the Ctrl key and drag. Move the pointer over a triangle handle to change the arrow pointer to a circling arrow.

You can select single and stacked objects, open a dialog box to change the object, and copy or delete objects. This switches the program to Select Items. When you select an object, as many as four right-hand tools will appear in the toolbar, depending on the type of object selected: the. Next , Open , Copy , and Delete tools. Click the Next tool.

The Next tool lets you select items that are stacked, like staircases, or incorporated into other objects, like standard windows within bay and bow window structures. To select a room, click inside it anywhere except on an object; the room will then be outlined.

Click the Open tool or double-click the object. Click the Copy tool. If a space is not completely surrounded by walls, it is not a separate space. You can sketch out the general shape first, and fine-tune later. You create walls using the Wall mode tools in the toolbar or by selecting the Wall commands on the Build menu.

The tutorials and the Reference chapter provide detailed information about walls. Doors, like windows, are openings in walls that you create by selecting the appropriate command or tool, and then clicking the area of the wall where you want the opening. Once you place the door, you can change it by moving and resizing or opening it to change its specifications. The tutorials and the Reference chapter provide detailed information about doors. You create windows using Window mode and commands.

Select the kind of window you want and click where you want it. You can change the width of a window, and adjust its height. The tutorials and the Reference chapter provide detailed information about windows. You can place a cabinet anywhere in a plan where there is room for it.

If you click a Cabinet tool near a wall, the cabinet automatically attaches to that wall. Cabinets are considered modules that fit together, so when you create several in a row they seem to join into one. As modules, they are also a standard size which you can set and change. The size of the cabinet, its orientation, and its type can change automatically depending on where you put it.

For example, if you place a cabinet in a corner, it automatically becomes a corner cabinet. The tutorials and the Reference chapter provide detailed information about cabinets. The Library Browser lets you find and place fixtures, furniture, and outdoor objects. Some fixtures, like sinks, are placed in cabinets. You can place one fixture per cabinet, and the fixture is always placed in the middle of the cabinet. Some fixtures, like refrigerators, are freestanding.

Fixtures placed in cabinets are edited with the cabinets, while freestanding fixtures, furniture, and outdoor objects are edited individually. Create your roofs after you complete all other design aspects, but before you place electrical items in the plan. By using the appropriate roofing tools, you can add gables above doors and windows and place dormers in the attic of your plan. The default is a hip roof, but you can modify this. Go through the Advanced Roofing Techniques Tutorial to learn more about roofs.

You select and place electrical outlets both V and V , switches, and light fixtures as you do cabinets. For most object types, default settings are derived from the plan-wide defaults for that object type. You set defaults for different types of items on the Defaults Setup submenu of the Options menu.

Default values are useful because, in the case of windows, you usually want them to be the same size. Initial values ensure that all windows are the same dimensions when first placed. You can tweak them individually. You work on floors one at a time. However, you can superimpose one floor, called a reference floor, on your current working floor to keep things lined up, and you can easily swap the current and reference floors back and forth.

See the section on the Tools menu in the Reference chapter for more information. Text is drawn as an object, so it scales up or down as you zoom in or out of the plan.

Text is sized in plan inches, as in CAD programs, not in points, as in word processors. Dimension lines locate walls and openings in walls by showing how far one wall is from another, or how far an opening is down a wall. You can create interior and exterior dimension lines. Manual, interior dimension lines are built like walls.

Once created, dimension lines can be moved, but not resized. Their ends move automatically when the associated walls move. This tutorial walks you through the design of a two-room cabin. Point to Programs. Point to 3D Home Architect Deluxe 4. On the File menu, click Close All. Using the Close All command instead of Close removes all plans from memory. On the File menu, click New. A Plan view window opens, ready for you to start drawing. When you start a new plan, Wall mode is the default mode, and the Wall tool is the default tool.

This means you can start drawing standard walls immediately. Start by making a wall approximately 20 feet in length. Move the pointer to the top left of the screen. Click and drag out a wall to the right. As you drag, the status box in the toolbar indicates how long the wall is. You can draw angled walls, but the angle is restricted to increments of 15 degrees. This ensures that parallel walls will be parallel, which is important if you export your plans to other CAD programs.

Also, your builders will thank you, because simple angles are easier to build. Use the same technique to drag out another foot wall, perpendicular to the first one, on the right side. You do not need to begin this wall exactly where the other wall ends—just get it close, and the new wall will automatically snap to the existing wall. If you make a mistake, draw over a wall again, or click the wall with the pointer, and then press the Delete key. To start over, select Close from the File menu and then New.

You will see a dimension line stretching out to the opposite wall, and three handles: one in the middle of the selected wall, and one at either end. To move a wall, click the wall, and then drag its center handle outwards. When you move a wall, the lengths of all connected walls are adjusted automatically, keeping them connected.

This makes it very easy to sketch out a rough design, which you can adjust for precise dimensions later. To resize a wall, click the wall, and then drag one of its end handles. You can add automatic exterior dimension lines, as well as manual interior dimension lines.

Click the Dimension Mode button on the toolbar. Two additional tools are now available on the right side of the toolbar. The first tool creates manual dimension lines. The second tool, the Exterior Dimension tool, creates exterior dimension lines automatically. Click the Exterior Dimension tool and see what happens. For a closer view, click the Zoom Mode button. Drag a box around the area you want to see in detail. The area fills the screen. To return to the original view, click the Undo Zoom button.

Divide the room into two rooms by drawing another wall within the enclosure, using the Wall tool again. Click the Select Items button. Double-click the room on the left. Click the arrow next to Room Name. In the list that appears, click Kitchen. Click OK to leave the dialog box and return to the Plan view. Double-click the room on the right. Select Bedroom in the Room Name list. Click OK. Click the Door Mode button.

A number of tools appear on the right side of the toolbar. They represent different types of door commands. By default, the active tool is the Door tool. To put a standard door in the cabin, move the pointer to the bottom wall at the midpoint of the bedroom and click. A doorway is placed in the wall. No door appears in the doorway until you indicate which way the door should open.

Click an end handle, and then drag in the direction that you want the door to open. Now place a doorway from the bedroom into the kitchen. The plan should look like this:. Click the Window Mode button to change to Window mode. As with Door mode, a number of tools appear on the right side of the toolbar that are specific to Window mode. By default, the Window tool is active. The other tools let you place other types of windows, such as bay windows.

You can also use the Window Library button, which gives you an even wider assortment. To place a standard window, click the top wall at the midpoint of the bedroom. Click the Cabinet Mode button. You: guest [ login ] [ register ]. On Monday November 30, Kpax said:. The Software will install on Win 7 64 bit. I own the original CD but about 20 years of use has all but destroyed the disc.

On Monday November 18, Lisa said:. On Thursday March 22, Alison Fisher said:. On Monday March 5, Marie Johnson said:. On Sunday February 18, Garnett Ward said:. I left a comment regarding an older version 3. My e-mail if you have a suggestion gnw yahoo.

I have A 3D Home Architect deluxe 3. I like this version because it will give lengths anytime you draw a ext.

On Wednesday August 2, andy said:.



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