They are some of the best psychological horror movies in existence. The game I am told does a helluva job capturing that atmosphere. I can't wait to play it. Thank you so much for putting it up here. This is one of those games I have always heard people say good things about in my PS2 days but for some reason I ended up skipping it back then.
I didn't know it had a PC version until know, so I guess I'll give it a try. Anyone have a fix?? Lord Ogrogash I watched first the New Movie, then the Old Movie, it made so much sense, now i plan to play the game, really nice idea, wish they make the third movie and another game, to actually be still made in DirectX 9. Jonny 1 point. Pope points. What a load of boring bullshit. Constantly repeating, overwhelming number of opponents, fiddly micromanagement of teammates who are constantly walking in the players fire.
And in addition to the shitty micromanagement you are confronted with a shitty UI. The game survived about an hour on my harddrive. Even for free - it's not worth my time. I need some help. I got the game in a state where I could run it, but every time I try to start it, it tells me I can't because it's not detecting a CD-rom drive. LoydMongo 2 points. Seems the file ikernel. So what I did was copy all the files from the.
I hope it helps you too! Ngoma 0 point. ZAZ 0 point. An awesome game. Jab 0 point. Had this installed and playing on win 8. Alucard 0 point. It doesnt work! When i try to unzip it, it says " No archive found" and when i try to mount it with daemon tools it gives an error. Fredsj -2 points. Gertold Grecht 1 point. KingsmanTheGreat 4 points. The game installs via the setup wizard but once you install and click run it does not respond at all.
Quasimojo 2 points. I just joined the Outpost 31 Facebook group and remembered this game and had to try to find it! BenjaminGrimm 2 points. Share your gamer memories, help others to run the game or comment anything you'd like.
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These cookies track visitors across websites and collect information to provide customized ads. The Thing looks like striving for the same balance between suspense and all-out horror.
But there is one huge difference between SS2 and The Thing. Where in System Shock you are completely alone throughout the whole ordeal, The Thing is as much about interaction with other people as it is about anything else. The film, like the original Alien, builds the psychological tension through the exchanges and relationships between the trapped men.
The extreme situation brings out the worst in some, the best in others, but there is always an underlying current of distrust and paranoia.
The way the game aims to translate this is surely one of its most exciting features. The team you lead into the base isn't made up of lifeless back-up bodies you can switch to if you die, or bots that are pretty handy with a weapon but score low in the personality stakes. This time round each character in your team has a personality and an attitude that will change depending on your actions.
The idea is that the NPCs have trust and fear. Fear is based on the environment and possible enemies. At the extreme, an NPC that loses all trust in you may open fire on you, seeing you as a definite enemy. An NPC that has massive levels of fear may end up cowering in a comer and refusing to move or help you. Can you imagine that? This should make you get more involved yourself, having to assume leadership of feeling, thinking characters. Would you put your life in the hands of someone who could have tentacles bursting out of their arse?
When the PlayStation 2 arrived over a year ago with its much trumpeted Emotion Chip, everyone was lead to believe a new dawn of gaming was about to begin, where feelings would actually become part of the gameplay. Only through cooperation can you be successful. To make the whole premise work though, CA needs to produce some pretty nifty Al, good enough to simulate believable human behaviour and plunge right into the action as if you were really there.
It also needs to be dynamic, responding to real-time situations, which must also mean that things could turn out differently each time you play. The Al driving the NPCs is pretty complex. They are capable of taking minor actions on their own, but we wanted to limit this to ensure that the player still feels in control of what is going on. The NPCs can become infected during any fight but as in the film they do not reveal this unless forced to, so the player is kept in a continual guessing game that gets more intense as the need for help from the team increases.
Giving orders can be done in two ways. The other way is with the command interface, which can be used to give orders to whole groups and will hopefully be as effortless and graceful as the one in SWAT3. The gameplay itself will provide equal doses of action for which you arc equipped with machine guns, grenade launchers, flame throwers and so on and puzzles.
You also have to contend with changing weather, which can affect when you can go outside and also damage your health. All of which should ensure that this is one of the highlights of the year, providing CA can provide the gameplay to match their brilliant ideas. And you know you can trust us. Or can you? Universal Interactive is out to prove that even a year-old horror film can still make a reasonably scary game.
The Thing is the first console offering from London-based Computer Artworks, whose PC experience is helping this puzzle-laden action title look really nice on the Xbox. For all you dinosaurs who were around to enjoy the flick, the game takes place in the same Antarctic setting as the movie, just shortly afterward and without the thespian stylings of Kurt Russell.
Depending on how you interact with the game's characters, you'll have varied success in solving puzzles and completing the objectives that lead to your ultimate goal of annihilating the alien "thing" that torments the frigid research base. Universal is shooting to get this Thing out the door by fall Ah, 8os horror flicks Friday the 13th taught us all to fear hockey masks, Jaws kept us beach-ridden well through the leg-warmer-and-Aqua-Net era, and The Thing made us damn scared of Antarctica in general.
Thanks to sharp graphics, this new game of the same name extends the desolate ambience of the film to support an especially realistic action-adventure. Sometimes sharing your items and weapons or using your leadership skill to calm a nervous comrade can mean the difference between your friend staying sane or losing his mind altogether.
And while an extra ally or two following you around can be a burden when fighting a swarm of mutants, they do help you out by providing health boosts, support fire and engineering skills fixing broken door switches and the like.
Beyond its innovative A. Even in games from the worst developers, it's a buzzword that attracts my attention. Starting with games like Resident Evil , and ramping up from there, I was a quick convert to any games that provided me with a quick flush of adrenaline and fear.
When I'd heard that The Thing , one of my favorite sci-fi horror films was being released as a video game, I waited with anticipation. The Thing deserves credit for it's simplistic design. A well-designed interface lets you tweak a few settings, getting quickly to the game play. It only really suffers flaws in the online manual, and lack of a brightness setting. Also, each level is chopped up into enough loading zones to make the game load quickly, without many performance problems.
Graphics and audio are so-so, relying a lot on darkness and obscuring weather to heighten the frightening mood of the game. Of its visceral qualities, I'd say The Thing only had two standout points. First, characters and their reactions seem well modeled, and second, the layout of the original Outpost 31 from the film is preserved for you to explore.
On the other hand, the game has many drawbacks. There's no multiplayer mode. Poor plot' poor plot. An overuse of monsters, too much weaponry, unrealism, and boss monsters greatly weaken the game. On top of that, once you get over the shocks, it isn't very frightening.
It's a console shooter that oversimplifies game play and is difficult enough to present a challenge, but for only a few short hours. In closing, if you're really a big fan of the old movie, you might enjoy The Thing , but it suffers from the same mediocrity that makes most action games suck. The Thing is one of very few games you will find that picks up where a movie left off. The game takes place shortly after the events of John Carpenter's film 'The Thing.
It's intense after the first level and frustrating from time to time. Personally I like being frustrated because it means the game isn't a cakewalk to beat, which this definitely wasn't. Outpost 31 in Antarctica , some time after the events of the film. An introductory cutscene shows via CCTV footage a man in a blue coat exploring a mess hall in an unknown military facility with a flashlight , when someone begins asking for help in Norwegian, revealed to be a man in a combat medical uniform, seemingly wounded.
Both men are promptly attacked by a monstruous creature; the man in the blue coat manages to fend off the creature momentarily, but is killed in a gruesome manner.
The other man is attacked just as the camera loses its feedback and a mysterious man chuckles. A team of U. Captain J. Blake is the leader of Beta Team, who are investigating the U.
Both teams are under the overall command of Colonel R. Whitley who is in communication with them via radio. Whilst investigating Outpost 31, Beta Team soon discover the small spacecraft made by the Blair-Thing in the film and the tape recorder with a message from R. MacReady, describing how nobody trusts anybody anymore and that everyone is very tired.
They then find information detailing how the base has been infiltrated by an extraterrestrial lifeform that is capable of imitating the physical appearance and characteristics of any living organism. Whilst searching, they also find the body of Childs , one of the two survivors at the end of the film, who has died from hypothermia. The film's other survivor, MacReady , is nowhere to be found. Under orders from Whitley, Beta Team set up C-4 explosives throughout the facility, which are detonated remotely, completely destroying the outpost.
Whilst the rest of Beta Team are airlifted to safety, Blake heads to the Norwegian camp to locate and reinforce Alpha Team, with whom all contact has been lost.
He discovers that Alpha Team have been attacked and scattered by an unknown enemy, which is soon revealed to be a hoard of " scuttlers ", small limbs and appendages of much larger Things. Eventually Blake finds Pierce. However, Pierce doesn't trust anyone, believing everyone to be infected and demanding that Blake agrees to a blood test.
Blake does so, proving himself to be uninfected, and he and Pierce set out to find a way to reestablish communication with Whitley. However, they are soon separated, and with no other choice, Blake continues on, finding the radio room, but discovering that someone has stolen the radio and fled into a nearby warehouse. En route to the warehouse, Blake encounters Pierce in the observatory. However, Pierce believes that he has become infected, and rather than allow himself to turn into a Thing, he shoots himself in the head.
Blake continues to pursue the man with the radio, eventually discovering that he is a Thing. Blake kills him, and takes the radio. Moving on, he enters the "Pyron" sub-facility beneath the Norwegian base, learning of a company called Gen-Inc.
Blake rescues Faraday and attempts to leave. However, he then encounters Whitley, who shoots him with a tranquilizer gun. Blake awakes in the now abandoned " Strata " research facility, and learns that his cells have a unique resistance to infection by the Thing.
After escaping his confinement, he unearths a government conspiracy whereby Gen-Inc. Blake learns that Whitley was in charge of the entire operation and has injected himself with a strain of the virus known as "Cloud Virus B4" in an attempt to cure his terminal cancer. Blake fights his way through the research facility, battling numerous black ops under Whitley's command, as well as many Things.
He learns that Whitley plans to distribute the Thing virus around the world using a fleet of airplanes, however, he is able to destroy them before they take off. Eventually, Blake confronts Whitley himself. He sets him on fire, but Whitely is undamaged. He explains that an airlift team is on its way and when its arrives, he will begin global exposure.
Whitley flees further into the base, pursued by Blake. At the partly excavated site of the Thing's spaceship from the film series, Whitley transforms into a massive Thing creature. Blake encounters a helicopter pilot, who helps him defeat the Whitley-Thing. As the helicopter flies away from the base, the pilot reveals himself to be R. The basic gameplay in The Thing is that of a standard third-person shooter; the player character can run and shoot, strafe, crouch, interact with the environment, interact with NPCs and use items, such as flashlights , fire extinguishers or flares.
The player also has the option to enter first-person mode for more accurate targeting during combat. When in first-person mode, the character cannot move except to side-step a little to the left and right. Weaponry includes pistols , grenade , sniper rifle , flamethrowers , shotguns , submachine guns , grenade launchers and fixed heavy machine guns. Other items which can be found during the game are health packs , explosives and ammunition, portable blood test -kits and adrenaline injections.
Blake fights a boss in The Thing. The HUD shows his currently selected weapon and ammo count, and his left hand item in this case a flashlight. Enemies come in three main varieties.
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