On a ship near the complete bridge going between the Industrial District and Amusement Mile, there is a tiny raised area on it. If you stop on this little platform and take out your Cryptographic Sequencer, you will start hacking something.
This hack is very tough, but after you get it the trapdoor opens. When you go down you'll see several hundred bugs scurrying around and a dead henchman. If you zoom in on the henchman he will move a little bit. To the right of the henchman is a clipboard with Dr. J Crane's name on it, and an order for several thousand of those bugs. You can submit new cheats for this game and help our users gain an edge.
You can submit a problem report for any non-working or fake code in the lists above. Hidden message 1 Location: X: Secret - Hidden messages Use Batman's Cryptographic Sequencer to go to the following coordinates to intercept secret radio broadcasts that read numbers, make a buzzing sound, and then repeat the numbers again. Jump off the tallest building in Arkham City and glide for 1 minute without touching the ground.
At the main menu, press Left 2 , Down 2 , Left 2 , Right, Up 2 , Down to unlock an option to select any of the bonus costumes. If you entered the code correctly, you will hear a sound when you continue your game. This mode allows you to keep your previously earned gadgets and experience points. Additionally, there will not be any counter icons on thugs, thugs and Bosses will be more difficult, and thugs will have different configurations.
Note: The alternate ending requires the bonus "Catwoman" downloadable content. In Catwoman's third mission, when you have the option to go left or right with the "loot", go right to view the alternate ending. You will still be able to go backwards and not ruin anything in the main campaign. Use Batman's Cryptographic Sequencer to go to the following coordinates to intercept secret radio broadcasts that read numbers, make a buzzing sound, and then repeat the numbers again.
When the numbers are matched to the corresponding letters of the alphabet, they spell out a hidden message. Note: Some of the secret broadcasts may not be available until after completing the main campaign. One of the last four Augmented Reality Challenges appears to be difficult because you are supposed to execute a U-turn during your dive bomb. This can be done more easily by using the grapple boost going past the first checkpoint, then turning around while gliding.
You can then glide through all the checkpoints much easier. Alternate throwing the Batarang and evading or jumping over the heads of enemies until you get to do a special move combo 5x or 8x. You can do this five times before it will not add to your multiplier. If it gets blocked, it should not break your combo. It seems throwing Batarangs in succession also works well, as you can throw at least two at a time, and it will not break a combo. Additionally, jump into the middle of enemies, and perform the Bat Swarm.
Go to the manager's office inside the Steel Mill. On the floor, next to the Harley Quinn costume, there is a positive pregnancy test. Turn left as soon as you enter the doorway, and approach the wooden wall. You can destroy it with Explosive Gel. It may take a few tries, but one of the panels on the wooden wall can be destroyed.
Beyond the wooden wall is an unmarked room with a blueprint on the wall. It shows plans for the relocation or expansion of Arkham to Gotham City. This is a reference to the setting of Batman: Arkham City. After you defeat Ra's al Ghul and are leaving the subway tunnels, instead of going the correct way, backtrack until you find a gate blocking your path.
You should see a button on the far wall and a gap in the iron bars. Throw the Batarang through the gap to hit the button. There will be a cutscene with Killer Croc. Note: You cannot reach this area again after this point in the game. He will start talking about TV shows, and say "How come it all ended in a church," which is a reference to the TV show, Lost.
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