Smallfry game




















World All Time Top Adobe ended support for Flash after December 31 This means that Miniclip can no longer guarantee that Small Fry will load and run properly after that date. Flash Player needs to be enabled to play Small Fry. That didn't work?

Go here for more help. Share your favorite with your friends! Warrior will need to be dragged away and placed back if he is to survive. It helps if Warrior attacks the bug from the back. In the process, Warrior will press two buttons which will open two doors leading to the last area. Regroup the Warriors in the area after the door. There will be a cave below the house that will open the last door, but a Walking Bug is there.

Killing it without sacrificing a Warrior will be more difficult due to it walking in a cave most of the time, so the player must attack it when it steps out of the cave. After the bug dies, Warrior will press a button that opens the door leading toward the house.

Drag the Warriors into the house. Let the Skeleton go down the large drop and drag him across the pits when he exits the caves. Next, drag him through the maze of thorns the thorns can't kill him, but they will break the player's grip on him. Drop Skeleton into the pit with the button so he can press it and activate the bridge spanning the large drop. The Warrior can cross the bridge over to where the Skeleton is. Drag them back through the maze of thorns and make sure they are facing left.

Drag Warrior over the pits, and he will break a block in front of the house. Drag Skeleton over the pits and lead him home. Let one Sporty jump over the thorn pits and drag him to the stump up above. Drop the other Sporty off the drop behind the stump, and he will fall into the water and swim through it. After swimming through another patch of water and climbing a wall, the Sporty will press a button and open a door in front of the other Sporty.

The Sporty below will run in an endless loop, so leave him and go to the other Sporty. Drag the Sporty to the stump below and take him to the top of an F-shaped platform. Sporty will jump off the top of it and land on the line connecting a button and a door. He will walk across the line into a small cave with a button. This will open the door separating the two Sporties and will allow the other Sporty to stop his endless loop.

The first Sporty can go back to the stump, while the second will press another button to open a door blocking the way home. The second Sporty will get home, and drag the first Sporty so he can go home as well. Drag the Brain up through the thorn-covered the cave into a nook with a flower. The Brain will activate bubbles. Send the Skeleton to the drop on the left. After going through water, Skeleton will press a button to open the door at the end of the incomplete bridge.

Send the Sporty to the right, where it will jump over two pits and press two buttons: one which activates a fan and one which opens a door separating Skeleton from the bubbles. The Sporty will then go into an endless loop, so leave it be for a bit. Drag the Skeleton over to the bubbles. It will become encased in a bubble and rise up; the fan will push it forward where the bubble will pop and the Skeleton will drop down to the level above.

Let the skeleton drop down into the pit, where it will press two buttons that will activate two different parts of the bridge. The brain can now traverse the two gaps and activate the flower where Sporty is. The flower will open the door blocking Skeleton's way, and he will walk to a button which opens the door separating Sporty and Brain from the house.

As soon as he does this, immediately drag Sporty into the home before he jumps into the thorns. Finally, drag Skeleton and Brain into the home from their respective areas. Drag Warrior over the cave with the plant and the button. To the right will be a section below containing several caves and two Walking Bugs. A button is in one of the caves, so the player must take care to strategically kill the bugs or press the button without encountering any bugs so that the Warrior can survive.

When the Warrior presses the button, bubbles will be released next to the tree stump where he started. Take Warrior back to where the bubbles are. After a bubble drags him through a cave, drag Warrior up and make sure he is facing left. Next, drag Warrior to the top ledge, which is blocked by a destroyable block. The area at the top has two caterpillars; make sure the Warrior does not face them in tandem and die.

When Warrior presses the button, the door trapping Skeleton will open. Have Warrior and Skeleton group at the beginning stump. Have Skeleton and Warrior enter the cave to the immediate right, with Skeleton getting eaten by the plant and Warrior killing the plant. The button in the cave will be pressed, releasing bubbles in the area with the Walking Bugs. Drag Skeleton to the bubbles, making sure he doesn't touch the Bugs. After the bubble passes through a cave, drag skeleton to the pool of water, underneath which is a button which if pressed will open one of the doors leading from the bug cave area to home.

Above right is a stump; put Skeleton there. Next, drag the Warrior to the bubbles and drag him over the water when he reaches the top. Warrior will destroy the block underneath Skeleton's stump; drag Warrior away before he falls into the pit.

Take Warrior to the tree stump and send Skeleton down the pit. Skeleton will walk on top of the house and press a button behind it which will open the second door leading from the bug cave area to home. Next, drag Warrior back to the bug cave area and make sure he is not killed by the bugs as he walks toward home. Drag Warrior up the cliff face onto the block blocking the way home; after the Warrior destroys it just drag Skeleton home. This level introduces the concept of buttons and switches which are detrimental to completion, forcing the players to learn and adapt.

Drop the first Skeleton into the pit on the left; at the bottom he will press a button activating bubbles near the right end of the water area. Have the second Skeleton walk into a water; he will press a button releasing bubbles which will take the first Skeleton out of the pit.

Drag the first Skeleton over the mud pits and through the thorns until he gets to a cave; after he goes through the cave drag him to the first button in a passageway on the right.

The button will open the door separating the second skeleton from the rest of the stage. Do not press the button on the very top, as this will render the level impossible to complete. Once the second Skeleton walks out of the water, drag him to the bubbles on the right.

Once the bubble takes the Skeleton through the cave, drag him to the button. It will open the door blocking the way to the house. The first Skeleton will fall down a pit towards the house and press another button which opens the door blocking the second Skeleton from getting home. The Small Fry can now go home. Have the Sporty go right until he gets to the stump.

Send Skeleton into the water, where it will press a button creating a bridge over the area where Sporty is. Send Sporty to the left; the bridge will prevent him from clearing the gap. Make sure that Sporty does not climb back up and drag him to the area below. Sporty will climb up a cliff and press a button that opens one of the doors blocking the way home.

Leave Sporty there. Turn Brain around and send him into the pit on the left. Drag Brain further down the very left until he reaches the pit with the flower.

Brain will activate the flower and open a door inside the thorn-covered pit to the right. Make sure that Skeleton is facing left and drag him to the left pit and have him walk until he falls into the thorn pit. At the bottom will be a button which will open the final door blocking the way home. Drag Skeleton out of the thorn pit and help him navigate home; do the same with Sporty.

Sporty will turn around when he jumps upon reaching the slope; drag him so he falls into the pit and heads straight home. Send the Skeleton into the water, where it will navigate to an area with a button. Pressing the button will open a door to a cave on the far right. Skeleton will then go to the end of the water on the right, and drag him over the cliff onto the stump. Have Sporty go to the right, and drop him into the pit between the stump and the falling block.

He will congregate with Skeleton on the stump below. Have Skeleton go into the pit on the right. After being eaten by a plant, Skeleton will press a button creating a bridge cutting off the passageway from the water to the stump Sporty is on. This will enable Sporty to change direction. Compatibility iPhone Requires iOS 5.

Mac Requires macOS Languages English. Price Free. App Support Privacy Policy. Game Center Challenge friends and check leaderboards and achievements. Family Sharing With Family Sharing set up, up to six family members can use this app.

More By This Developer. Super Stickman Golf 3. Flappy Golf 2. Flipping Legend. Bouncy Hoops. It's Full of Sparks. Mmm Fingers 2.



0コメント

  • 1000 / 1000